Saves, Character Creation, and Fog of War

The newest build of Tower of London features auto save. You may leave any game playthrough where you are still alive and come back to it later by selecting ‘Continue’ from the title screen, or start over by selecting ‘New Game’. Additionally, after starting a new game you will be prompted to choose a name for your character and select a class from a drop down menu. Class’s are very limited in implementation at the moment, and for now will just change the name of your skill option to reflect which class you chose (ie: ninjas will have a ‘Ninjutsu’ command).

Somewhat more importantly, I’m experimenting with fog of war in the new build. Now, the player cannot see anything in the dungeon other than their own location, the location of the floor boss, and the empty tiles which show where you’ve already been. This change reduces visual clutter as per some feedback from testers, and also adds more mystery to the dungeon run throughs.

Work has also been done on an ‘event’ system, that will eventually enfold everything other than battles that you encounter in a dungeon such as traps and treasure, amoung other things.

About Maynard Price

My name is Maynard Price. I am an undergraduate student at RPI (representing class of 2013 :D) majoring in computer science and minoring in game studies. I’m aiming to break into the game industry after I graduate, and so I’m developing a portfolio (currently too embarrassingly small or lame to bother posting). I have some experience in developing games in c++ using SDL, but I’m learning to program in AS3 using Flash Develop (probably with Flixel). I’m down for anything really. Small projects, big projects, etc. I just need experience and practice. I’ll be doing my own thing too, but I definitely need to get some practice working with others on larger projects.
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