Monthly Archives: May 2014

New Game Modes: Exhibition, Escape

The past week has been spent implementing two additional game modes. “Exhibition” mode allows the player to create a character like normal, then select an enemy to fight on the next screen. You can select any enemy that you’ve unlocked … Continue reading

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Game System Refinements and New Enemies

Quite a bit has been done since the last post. The most obvious change is that all the old enemies are gone, replaced with new enemies sporting my own art. It isn’t much, but it will do for now. There … Continue reading

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Floors, Enemy Packs, and Encounter Rates

Up until now the monsters you encounter in ToL have been drawn completely at random from the library of all enemies. This has worked so far for the basic needs of testing combat and progression, but a more refined implementation … Continue reading

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Some Art and Stat Changes

A few classes (Ninja, Fencer, Hunter) have been made available. They and the original 3 classes (Knight, Scholar (was Mage previously), and Striker) have gained their own art. Player art now changes on the map and in combat based on … Continue reading

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