Category Archives: Game Dev

Posts about game development progress.

Upgraded Combat Interface and New Video

Alongside a bundle of miscellaneous GUI polishing, the combat GUI has been almost completely redesigned. The overhaul is so complete that I made a new video playthrough that explains the whole thing here on the ToL youtube channel.

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New Game Modes: Exhibition, Escape

The past week has been spent implementing two additional game modes. “Exhibition” mode allows the player to create a character like normal, then select an enemy to fight on the next screen. You can select any enemy that you’ve unlocked … Continue reading

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Game System Refinements and New Enemies

Quite a bit has been done since the last post. The most obvious change is that all the old enemies are gone, replaced with new enemies sporting my own art. It isn’t much, but it will do for now. There … Continue reading

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Floors, Enemy Packs, and Encounter Rates

Up until now the monsters you encounter in ToL have been drawn completely at random from the library of all enemies. This has worked so far for the basic needs of testing combat and progression, but a more refined implementation … Continue reading

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Sound and Art Upgrades

A few of the sound effect in ToL have turned out to be far more common than  expected, and thus far more annoying. They have been changed or toned down in order to make the game hurt the ears of … Continue reading

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GameFest Post Mortum

So, GameFest came and went and I got a lot of valuable playtesting, exposure, and feedback about Tower of London that I’ve used to inform my future design goals and ideas. A short snippet of the kind of feedback I … Continue reading

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GameFest Showcase

While ‘Tower of London’ is still a few months of from the projected release date, it will be getting some public exposure for the first time at an organized event this Saturday at the 10th annual GameFest event hosted by … Continue reading

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Cutscenes and Music

The cutscene feature is now functional. A cutscene consists of a series of text paragraphs accompanied by an image and a title. Currently, when you start a new game and upon the completion of each floor you are awarded with … Continue reading

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Saves, Character Creation, and Fog of War

The newest build of Tower of London features auto save. You may leave any game playthrough where you are still alive and come back to it later by selecting ‘Continue’ from the title screen, or start over by selecting ‘New … Continue reading

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Saving, Events

Autosave has been implemented, allowing you to pick up where you left off if you close the app. Game is autosaved every time you level up, clear a floor, or die. How you died is also stored for a future … Continue reading

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